The following is the detailed introduction of their children's indoor amusement park configuration manual:
1. Operating area. Children's indoor entertainment park directly impacts the configuration of children's entertainment gear. Many children's indoor entertainment equipment will pay for a huge area, if the working area is small, it cannot accommodate. And if the equipment is modest,
icons arcade the investment won't be too large, because the little equipment, normally the price is relatively low. Here's a reminder that small size doesn't mean unprofitable, and there's no direct cause-and-effect relationship between the two. For instance, from the entertainment equipment of children's growth theme park, a few occupying an area of 40 to 50 square meters, if you simply manage a place of 70 to 80 square meters, then you need to consider the amusement equipment of children's growth theme park with little accessories.
2. Dynamic or static. According to experience, inviting investment to join dynamic children indoor amusement equipment is relatively welcomed by the market, because it can be entertaining. Static amusement equipment, largely more traditional, health conditions might be relatively poor. But in terms of input costs, lively rides are greater than backpacks.
3. Market characteristics. Our input is to go based on the market. The market consumer group on the other hand decides our input content. For instance, the principal consumer group of your children's indoor amusement park is 1-3 years old kids, subsequently, the characteristics of the children's indoor amusement park equipment you spend in the choice requires 1-3 years old kids.
4. Thematic creativity. The existing dull entertainment facilities can no longer fully meet the needs of kids, so the design of children's playground needs a creative theme that can inject energy. A novel idea can bring infinite splendor and worth to our layout, and it's also of great assistance to stimulate children's imagination. Creativity is the bridge laid for the realization of design goals. All the distinctive and exciting kinds have a well-planned motif creativity behind them.
5. Sport artistry. The cultivation of artwork isn't accomplished immediately, but slowly formed in the influence of osmosis. The game layout provides from the children's playground may also be translated in several artistic ways. Designers should break the fixed way of thinking to make the game more vibrant, interesting and filled with freshness. Total of artistic games will make children more creative, so that games on children's healthy development play a greater and broader role in enlightenment, schooling.
6. Interesting space. Interesting space design can actively attract children to come to play, rather than let the kids to carry out boring activities. The enjoyable performance on the space awakens the
emotion of children pleasure. Only intriguing play space can truly stimulate children's interest in active play, so as to foster children's cognitive ability and become children's interesting classroom.
UNDER MAINTENANCE